To use a Gamepad, you can create a keybinding object inside of the settings menu in-game, and to assign it to a player, enter the player controls menu, and when re-binding a player's controls, hit a button on the gamepade you would like that fighter to use. These controls can be re-bound in the menu in-game, or by modifying the file settings/settings.ini. Sorry for that!īy default, TUSSLE's controls are the following:
It shouldn't be too different from Linux, but if you've gotten it working on a mac, please let us know so I can update this section. I don't even know if TUSSLE currently actually works on a mac.
If you just want to play the game, you can download an executable from Gamejolt, and run main.exe. If you have any questions, or just want to hang out with the community, feel free to check out our subreddit. TUSSLE is currently in alpha, but development is moving quickly! If you want to keep up to date with the changes as they come in, make sure to follow us on twitter which will be posing a real-time changelog as anything is updated. Grab sprites from that old SNES fighting game you loved, or draw up your own original character to join the tussle! How is this possible? Why, through the power of Open Source! The game is fully modifiable, and will have a robust and simple character builder to turn your favorite characters into fighters. Have you ever heard of the video game series Super Smash Bros, and thought “This is cool, but why isn’t Character X in this game?” Well, you don’t need to wonder any longer! TUSSLE is a platform fighter that can have literally INFINITE characters!